
Because you started using V4 so many years ago, you are an expert on how to use it. What you do with V4 fills your particular niche and technique, and your gallery reflects that extensively. That's tastes and methods changing over time, and new users whose initial computing experience didn't begin when RAM was still measured in single-digit kilobytes. That doesn't make the Amiga a gold standard, or everything that's come since a big money grab. There are people who use Amiga systems from the mid-90s for electronic music because the tracking software and memory efficiency still hold up to today's standards, but it works only for a narrow category of music and the software itself is labor intensive for what you get out of it in comparison to the wealth of rich, intuitive DAW software available today. People say the exact thing about PC games, remembering what they played in previous decades with often rose-tinted lenses. an accessory like a choker or other wearable, and instead of keeping that piece, you modeled it again for each finished accessory? There's a very good reason for me keeping a Blend file that's just full of things like d-rings, hooks, loops and studs. I mean, can you imagine that you model a piece of hardware for say. Meanwhile I keep using old assets and fix them in MD and elsewhere.

But most devs just slap on insanely large textures and make the end user pay for it with increased storage and ram usage.ĭAZ doesn't want you to reuse assets DAZ wants you to buy new assets. And using sub-d and/or surface smoothing can help all topology if it's constructed well, with good edge flow. The "upgrades" mostly lie in shaders and resolution. There's only so much you can do to improve a figure itself.

To this day, peers still ask me how I can get my characters to look like they do in Genesis, or which version of Genesis I use.
